Eq2 lore and legend zombie quest3/24/2023 ![]() Daybreak doesn’t have the bandwidth for that sort of housekeeping. So they got rid of weight because it was literally just punishing new players.Īnd there is never going to be a stat squish. And then, a few expansions in, stats exploded so much that if you geared up you could use boxes as bags and not be hindered at all, your strength having grown from 18 to a few thousand. To even move a few boxes from the broker to the bank or your house meant walking in slow motion. One of the things it did was keep you from using storage boxes, which were meant to be used in your bank slots, as bags in you inventory. There used to be the concept of weight in the game. ![]() I think by the third expansion, Kingdom of Sky, base stats and attributes had lost all meaning independent of gear. All strengths and weaknesses are ironed out by gear, so races are just skins really. There is a silly chart that gives you the base attributes of each race in the game, but gear piles on so many increases that deciding on a race that starts with a strength of 12 or 22 doesn’t really matter. Even blogging about it my best source, Bhagpuss, is at a loss at times to explain some of the new things like ascension in the – Stats got way out of hand pretty early in the life of the game. I don’t know what you would think as a new player or how you would figure some of this out without friends to point out the way. That is comedy after not being able to take him on – I think at some point a while back Daybreak decided it could only afford to cater to its own installed base and seems to have no real plan or path to bring anybody new into the game. I do love that screen shot where I slay Ovalis with one shot, boosted by multi-attack and flurry or whatever, so I am laying down something like 90 million damage on him. Wilhelm Arcturus Post author Octoat 2:05 pm.I think the problem was that I took the spires to the zone, and that drops you in one end of the zone, but not the end where any quests lines start. ![]() Then there was another zone on the list… the name of which has already escape my brain… that seemed about right but you needed to learn the language of dragons which was a quest from the old days which involved a dungeon in Lavastorm and a quest chain that I looked into and then gave up on pretty quickly.Īnd then there was Cobalt Scar, where I started early on, gave up on, then returned to after the other paths did not seem so fruitful. There is a quest to get there, and you can only get the quest after you hit 100. I was level 98, close enough right? However, selecting that as a destination only informed me that I did not meet the requirements to enter the zone. It was listed as level 100 and it was on the list of locations available from the spires. But as to where to pick up after two years away, I was at a loss.įeeling a bit optimistic, I then tried Zek: The Scourge Wastes, a re-use of the old Zek zone, one of my favorites back in the day. It doesn’t just gate, but also segregates content.Īnyway, in looking at that list on the Wiki I decided to hit the Tranquil Sea, only to find out when I got there that I had done a lot of the lead-in quests for the first part of the zone about two years back, when I had boosted Sigwerd to level 95. And, I suppose, this is another answer to the question about why their expansions have levels. 95-100 covers several expansions worth of content, often gated by various quest lines and by levels of difficulty that can vary greatly.įor all the problems WoW has, knowing where to go generally isn’t one of them. This is made more difficult by the fact that there is quite a bit of overlap when it comes to zones in a given level range. You can Google the zones by level for EverQuest II and find a nice chart at one of the wikis.īut what is the right level and what you can handle and how you actually get there are always complications. I could still be swamped if I wasn’t at least a bit self-aware. Those that I could not solo were generally doable with a merc, though I did have to be careful not to pull half the zone. That boost came with a set of gear that was better than any drop I received over the length of the Withered Land and, aside from Ovilas there, I was able to face most foes solo. Sigwerd had made it up to level 70 when I took one of the occasional free boosts that Daybreak hands out and jumped him to level 95. I couldn’t best him either solo or with a merc healing me, so it looked like I ought to find a new path in order to get to level 100.
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